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2tinycowboys
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Devlog
2tinycowboys v78.4
December 26, 2020
by
Lord_Santa
There were some issues which clearly slipped through the cracks, again and again (non game-breaking), with regards to Zeke's bullets and a few other minor things. Everything should be functional now...
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Version 78
December 25, 2020
by
Lord_Santa
Changelog version 77.7: Corrected a lot of animations. Added new assets to some of the levels. Added difficulty levels (Easy, Medium, Hard), drastically changing gameplay. Tweaked more code Various li...
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Version 77.2
December 14, 2020
by
Lord_Santa
Update 77.2: Fixed the window/full-screen and cameras/views for all players/game-modes now, meaning that it is now possible to play 2tinycowboys in its 'native' resolution at 512x256 in windowed mode...
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Version 76.2
December 08, 2020
by
Lord_Santa
Fixed a few bugs, tweaked some code. Should run better now...
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Gameplay Changes
December 07, 2020
by
Lord_Santa
In this version I have reworked a lot of the gameplay mechanics. Now the vultures will grab both player(s), spiders and snakes and fly away with them, rather than kill them. Firing a bullet at an arro...
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Version 70_3
May 21, 2020
by
Lord_Santa
Fixed "attach to ladder" -nuisance added jump-buffer (you can now walk off the ledge for a bit before jumping) added ndyan test-level (nothing to see here) buncha tweaks...
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Version 70.1
May 10, 2020
by
Lord_Santa
fixed few more bugs...
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Version 70 - Bugfixe(d)
May 10, 2020
by
Lord_Santa
fixed level 1 with four players (accidently had camera at respawn-point, ratehr than player 4)...
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version 60.8 (bugfixes)
May 10, 2020
by
Lord_Santa
all players now have proper 'win-screen' zombies now attack properly (turned towards the player) optimized code and fixed some minor bugs...
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version 60.6
May 09, 2020
by
Lord_Santa
fixed the 2-player splitscreen in level 4...
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version 60.4 - aka back on track
May 09, 2020
by
Lord_Santa
This version marks a major update for 2tinycowboys, in that I have reworked all the levels, A.I. and way things interact with one another. Most enemies will now be in different 'states', thus wanderin...
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2tinycowboys major update
March 12, 2020
by
Lord_Santa
2tinycowboys version 42 is a proper milestone, as the game now has plenty of sound-effects, a soundtrack, 4 very varied levels with plenty to do, single-player or 2 player split-screen, more interest...
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Version 41.9
March 06, 2020
by
Lord_Santa
Tweaked all levels. Zoomed out the camera slightly, thus improving gameplay and visibility...
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version 41.6
March 04, 2020
by
Lord_Santa
Added restart level/return to main menu for gamepad Fixed a bug in level 3...
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2tinycowboys v41.5
March 04, 2020
by
Lord_Santa
I have spent a great deal of time rewriting 2tinycowboys from scratch in Gamemaker Studio 2, due to several reasons (mainly since the GM:S version is rather messy in terms of code, assets, etc.) and a...
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Version 41 AKA "Optimized"
January 27, 2020
by
Lord_Santa
Cleanded up a bunch of unused textures, etc. - much more optimized now...
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Version 40 - AKA GMS:2 UPDATE!
January 24, 2020
by
Lord_Santa
Ported 2tinycowboys to Gamemaker Studio 2 - thus bringing compatibility and stability for all!...
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Early Access/WIP Prototype (v38.6)
January 01, 2020
by
Lord_Santa
Uploaded the final version of the current 'state' of 2tinycowboys, with 3 levels (prototypes) that will serve as a basis for the new level-design that I am working on. The game will remain largely the...
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version 30 "Bug-fixed"
November 20, 2019
by
Lord_Santa
version 30: "bug-fixed" fixed a bunch of collision issues more consistent decor ability to stab all enemies, snakes included fixed "double cowboys" bug that would sometimes occur, when respawning...
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