2tinycowboys version 80


2tc version 79.6:

Fixed the 'win-screen', where Cavalry was firing their weapons.

Fixed the spear Ndyan, sometimes walking backwards off of platforms bug.

Implemented Shotgun and Rifle along with limited ammo for both

79.7

Did all the animation-stuff

79.8

Finished everything up with regards to the rifle and shotgun

v79.9

Started work on second "Showdown" level

Cleaned up a bunch of code/squashed bugs

Fixed a bunch of aniumations

Tweaked Zeke's gun

v80

Release

2tinycowboys version 80 introduces three types of guns:

The Pistol: Medium range, medium speed, fist-sized bullets. Ammo-capacity = 6

The Shotgun: Short range, slow speed, fires in five different angles in front of the shooter, thus making it ideal for taking down enemies on ledges in front of you. Fires pellets, rather than bullets. Ammo-capacity = 5

The Rifle: Long range, fast speed, fires a half fist-sized bullet, penetrating any and all enemies (except for Zombies, which are spongy by nature), killing them instantly.

Upon re/spawn the player(s) will always start with a pistol and no bullets.

All bullets work with all different weapons, as such there is no need to go looking for specific ammo-types.

Zorra and the Ndyan cannot use the new weapons.

Zeke's starting-pistol has been modified so that its bullets now 'merely' penetrates its targets, not necessarily killing them instantly.

Showdown mode has seen some improvement, but is not in a completely playable state, as of yet. It is however possible to test it out with 1-4 players.

Files

Readme.txt.txt 1 kB
Apr 30, 2021
2tinycowboys_v80.zip 41 MB
May 03, 2021
2tinycowboys_v80_LINUX.zip 41 MB
May 03, 2021

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